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ANGLESEY PRIMARY SCHOOL
COMPUTING CURRICULUM INTENT
Inquisitive, Resilient, Independent At Anglesey, we are a vibrant and nurturing school community, where children are given the skills to become, inquisitive, resilient, independent learners. Our curriculum provides a range of creative, challenging and inspiring experiences for all. This equips our children with the life skills to be happy, flourish and be successful…Today, tomorrow and in the future |
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COMPUTING INTENT |
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Technology is constantly developing and changing the lives of us all. Through our curriculum we equip our children with the skills to participate in a rapidly changing world, where the world of work and leisure are increasingly transformed by technology. E safety has to be a priority in order to keep our children safe online whilst opening an amazingly creative, fun and social world to them. It is our intention to enable children to find, explore, analyse, exchange and present information and to become confident, creative and independent learners. Our computing curriculum has links with subjects across the curriculum, particularly D&T, Maths and Science. Pupils are taught the principles of information and computation, how digital systems work and how to put this knowledge to use through programming. We aim for children to create programs, systems and a range of content, for pupils to become digitally literate, able to use and express themselves and develop their ideas through computing at a level suitable for the future workplace and as active participants in the digital world. Ensure children leave us, confident using computer commands. |
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PERSONAL DEVELOPMENT AND VALUES |
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INQUISITIVE An inquisitive learner has a thirst for learning and wants to discover as much as they can about the world by asking questions. |
RESILIENT A resilient learner can bounce back from challenges and problems, but also has the capacity to adapt in the face of challenging circumstances, whilst maintaining a stable mental wellbeing. |
INDEPENDENT An independent learner takes responsibility for their own learning. They are self-motivated and accept that frustration in the present is worthwhile to achieve future success. They take initiative and are good problem solvers. |
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Pupils develop Inquisitiveness in COMPUTING by:
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Pupils develop Resilience in COMPUTING by:
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Pupils develop Independence in COMPUTING by:
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CREATIVE, CHALLENGING AND INSPIRING EXPERIENCES |
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Children will have the opportunity to do programming, which involves making animations and adding sound. Children will also have their own websites that they can edit and develop over the year and throughout school as an ongoing school project) There are lots of opportunities for creativity, including creating posters/PowerPoints/pictures using paint/font/skills, creating your own projects in scratch and editing chosen backgrounds and characters, using various programs in purple mash to produce work (ie: postcards, mashcam, paint). In programming in Year 5, children are given a structure for how to program but are then able to be more creative and independent with their own work as their confidence and skill set grows and are able to creating projects in scratch using chosen backgrounds and characters. In Publishing, children create and maintain their own websites. This project has allowed them to design and publish work within an ESafety framework. Animation is a favourite and children in Year 3 made Play dough figures to use in their own short movie using stop motion animation, they were then able to edit and use a presenting program to publish their work an put it on the website. Children will be challenged through learning new programming techniques Early on they are challenged through just knowing how to use a computer. Many children are already competent in using tablets and mobile phones when they enter school, less so using a laptop. Working through levels where the challenge increases. The challenge is in different places depending on the level of the child (using code.org, numbots) Children working through levels where the challenge increases and thhe challenge is in different places depending on the level of the child. Children have had to learn new programming techniques and look to develop previously learnt ones. They will are asked to explain their work using the correct terminology. Pre-programmed work which gets harder over time also sets the children a personalised challenge (code.org) In Animation being able to cut and edit their own work provides children with a new and reflective challenge. Making a working animation or interactive piece through using the programming software is inspiring, as is the ability to develop their own games as they move through the school. We have opportunities to show off the children’s technical knowhow. Cross curricular opportunities are provided to explore topics in programs such as Purple Mash. Use of the green screen gives children a chance to film or take pictures and use different backgrounds (being reporters in Autumn term, “living” in snow globes in Year 5 and being an astronaut in Year 1. We give the children a licence to be creative and show what they can do inspires others in the classroom. By showing children what can be created at a high level and what their peers have created inspires them to create their own programs. By showing the children what can be created outside of lateral thinking in Office, the children are encouraged to be creative and push themselves further. |
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COMPUTING IMPLEMENTATION |
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We teach the National Curriculum supported by clear skills and knowledge progression. This ensures skills are built on year on year and sequenced appropriately. There are links across the curriculum as much as possible. Using iPads and laptops, the. children are taught a wide range of well known software, including Scratch and Excel. This software enables children to be taught effective computing skills for life in word process and formula writing alongside more specific skills in coding and programming. Children are taught how to use the internet safely and responsibly. Children are also taught life skills for example touch typing. |
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COMPUTING IMPACT |
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Each year group keeps a folder of work which clearly shows progression across the year. An additional folder is kept to show evidence of progression across the whole school from Nursery to Year 6. Year managers regularly involve groups of pupils in discussions about their own learning, including reflecting on standards achieved against the planned outcomes. Children will retain prior learning and explicitly make connections between what they have previously learned and what they are currently learning. They will be able to use the experiences gained on visits etc to support their thinking about the Geography topics studied. |